They can take some time to decompress on load. Imported heightmaps do not need to be squares nor power of two. Above this resolution, the archive goes beyond 2GB and overflows. The max size you can import is approximately 16000x16000. Heightmap assets heights are stored as uint16. You can then either use it as world generator:.Make sure to assign them a different channel/index: Select your heightmap, the material config you want to use (see Materials) and add your weightmaps.Right click the content browser and choose Voxel Heightmap Asset:.You can import heightmaps up to 16kx16k in the plugin (see Technical Details as to why this limit). Landscape assets heights are stored as float to keep the full precision of the Unreal Landscape. You can configure the landscape asset by opening it:.You can also use your asset in a voxel graph (just drag & drop the asset onto the graph):.You can then use the imported landscape asset as World Generator:.Click the Create button, and choose where you want to save your asset.If you are not using RGB, you need to assign them indices: Then add your landscape layer infos and select the channel you want them to be stored in:.For instance if we want to use a 5 way blend: Select the material config you want to use on your voxel world.Select the landscape you want to import in the Landscape Importer details:.Add a new Voxel Landscape Importer to your scene. To convert an existing Unreal Landscape to voxels, do the following: Unreal Landscape on the left, voxel on the right: The import is perfect: the voxel mesh will exactly match the landscape one. The plugin supports importing Unreal Landscapes. 3.2.3 Importing Roughness, Metallic and other stuff.
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